Such locations can be anything from interiors and exteriors to exotic or fan-tastic spaces. The technology also allows you to create real-life locations based on references.
The Customer's reference.
The technology of developing 3D scenes on the Unreal Engine engine allows you to create a photorealistic, dynamic, three-dimensional space.
3D scene on the UE according to the Customer's reference.
Development of a 3D scene on Unreal Engine based on a sketch for the film "Sakharov. Two lives."
It is possible to integrate any objects into a 3D scene - from a logoto
a meteorite.
Thanks to the capabilities of the engine, you can adjust the position of light sources in the video content and reproduce any time of the year, day, weather.
Integration of a meteorite into a 3D desert scene for GLO advertising.
Имитация зимнего леса с помощью 3D-сцены и искусственного снега на переднем плане.
LED SCREEN WITH PARALLAX EFFECT
The video content (3D scene) adjusts to the movements and position of the camera, and a parallax effect is created. For example, when the camera hits, the background moves away. Shooting is possible with a crane, with hands or even with a ronin.
"Revitalization" of video content on the LED screen takes place in real time by synchronizing the 3D scene with the camera angle using the REDSPY camera tracking system from STYPE.
Shooting the clip of MISHA BOYKA ft. DAVA – "PICNIC" with Ronin.
Filming of the show "Battle of psychics" on the TNT TV channel.
LED SCREEN AS A SOURCE OF BLACK AND WHITE PATTERN
Unlike the usual chromakey, realistic reflections and glare are created on actors, costumes, metal and shiny parts of props. There is an effect of the real presence of people and objects inside the virtual location.
The video content on the screens performs the function of an active, dynamic light source and is able to replace a part of the lighting equipment.
A frame from Vlade Kay's "All this lovin" clip.
A single location creates the effect of immersion in the scene and gives the actors and crew a sense of the frame.
Real scenery in the foreground complements the virtual background and adds volume
and depth to the frame.
"Jungle" for the video by Arthur Pirozhkov (A. Revva).
"Showcase in the shopping center" for the Sberbank video.
The studio uses the technology of combining the camera tracking system with a 3D scene created on the Unreal Engine game engine.